Futurlab

Senior Designer

Project(s)

Peaky Blinders Mastermind. PC Building Simulator eSports DLC. Hive Mind (Prototype).

Skills

Tools

Unity, Google Sheets, Proprietary ‘Time Machine’ tooling

“…it’s a delightfully moreish puzzle adventure that will leave the player desperate for more.” Screen Rant

Led the creative vision for a new action/puzzle ‘Metroidvania-style’ prototype including coordinating deliverables, running standups and updating production and directors on progress. 

Parachuted in to create challenges and balancing within the pre-existing structure of PC Simulator ESport DLC.

Created bespoke google sheets tooling based on the PC Simulator data sets.

Helped Peaky Blinders grow from prototype to release, focussing on core gameplay, level generation and UI.

Worked with production to scale and prioritise design tasks to account for fluctuations in budget, timeframes and personnel. Ensuring all disciplines had a steady workflow from the design team.

Owned multiple elements of the GDD and ensured details were communicated to relevant team members and overarching concepts and direction were messaged to all disciplines.

Tasked with designing 50% of the levels in Peaky Blinders from concept to release.Took stewardship of additional scenes-in-progress. Staying true to the IP while delivering gameplay innovations to surprise and entertain the player.

Worked closely with an external narrative team to weave an original Peaky Blinders story into the fabric of the levels.