Bizarre Creations

“RE: In-game Script – It was very smart and thoughtful, particularly in the Athens sequence, I tweaked and shortened some of it but my changes were relatively minor.  It was great work.”  – Bruce Feirstein

Worked with a core group of programmers and artists to experiment and find innovations in keeping with the 007 universe.

Constructed game-play mesh in Maya, scripting events using a proprietary actor placement tool and working with all other disciplines to ensure the high level of quality expected from AAA..

Forged a new role within the studio for narrative design in a company with little previous experience of the area. Worked with all other disciplines to communicate the narrative through the in-game experience, script writing and collaboration with licence-holder approved writing talent.

Communicated game-play elements to the wider studio and presented products to both external studios and journalists.

Played a key role in the marketing of both Blur and Blood Stone including PR training and showcasing the games at events like E3 and ComicCon.